Rummy

From WikiMD's Food, Medicine & Wellness Encyclopedia

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Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can either be sets (three or four of a kind of the same rank) or runs (three or more consecutive cards of the same suit). The original form of rummy is called Sai rummy.

History[edit | edit source]

The exact origin of rummy is unclear, but it is believed to have originated in either Mexico or China. The game has evolved over time and has many variations, including Gin Rummy, Indian Rummy, and Canasta.

Gameplay[edit | edit source]

Rummy is typically played with a standard 52-card deck. The number of players can vary, but it is usually played with 2 to 6 players. The game begins with each player being dealt a certain number of cards. The remaining cards form the stockpile, and one card is placed face up to start the discard pile.

Objective[edit | edit source]

The main objective of rummy is to form melds. A player can form a meld by drawing and discarding cards until they have a valid set or run. The game continues until a player goes out by discarding their last card, or the stockpile runs out.

Scoring[edit | edit source]

In most rummy games, the winner is the first player to reach a predetermined number of points. Points are usually calculated based on the value of the cards remaining in the opponents' hands.

Variations[edit | edit source]

There are numerous variations of rummy, each with its own set of rules and objectives. Some of the most popular variations include:

  • Gin Rummy: A two-player version of rummy where players aim to form sets and runs and knock to end the game.
  • Indian Rummy: A version popular in India, usually played with 13 cards and two decks.
  • Canasta: A variant that uses two decks and includes special rules for forming melds and scoring.

Strategy[edit | edit source]

Successful rummy players often employ various strategies, such as:

  • Observing opponents' discards to anticipate their needs.
  • Holding onto high-value cards until they can be safely melded.
  • Discarding cards that are less likely to be useful to opponents.

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Contributors: Prab R. Tumpati, MD