Serious game

From WikiMD's Food, Medicine & Wellness Encyclopedia

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Serious game refers to a video game or game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like education, government, healthcare, military, and business for training, problem-solving, and other applications. Unlike entertainment games, which primarily aim at engaging the player and offering enjoyment, serious games have an explicit and carefully thought-out educational or instructional purpose and are often used in various fields to improve learning outcomes or for training purposes.

Overview[edit | edit source]

Serious games can encompass a wide range of game types, including simulations, virtual reality experiences, and mobile games, among others. They are designed to help players learn new skills, explore complex systems or concepts, and practice specific tasks in a risk-free environment. By leveraging the interactive and engaging nature of games, serious games aim to make learning and training processes more effective and appealing.

Applications[edit | edit source]

Education[edit | edit source]

In education, serious games are used to teach subjects like mathematics, science, history, and language arts. They provide an interactive learning experience that can adapt to the individual learner's pace and style, making complex concepts easier to understand and retain.

Healthcare[edit | edit source]

The healthcare industry uses serious games for both patient education and professional training. Games can simulate surgical procedures for training surgeons, offer scenarios for medical personnel to practice decision-making, or help patients understand their treatments and conditions better.

Military[edit | edit source]

The military sector employs serious games for training and simulation purposes. These games offer realistic scenarios for soldiers to practice tactics, strategy, and decision-making without the risks associated with live training exercises.

Business[edit | edit source]

In the business world, serious games are used for training in areas such as leadership, management, finance, and operations. They can simulate market conditions, allowing employees to practice decision-making and strategy in a controlled environment.

Design Considerations[edit | edit source]

Designing a serious game requires a balance between the educational objectives and the gameplay elements. The game must be engaging enough to keep the player interested, but not so challenging that it detracts from the learning goals. Designers often work closely with subject matter experts to ensure that the game accurately represents the concepts or skills being taught.

Challenges[edit | edit source]

One of the main challenges in the development and implementation of serious games is measuring their effectiveness. While traditional educational methods have well-established metrics for assessment, the interactive and varied nature of games makes it difficult to quantify learning outcomes. Additionally, the development of serious games can be resource-intensive, requiring expertise in both game design and the subject matter.

Future Directions[edit | edit source]

As technology advances, the potential applications for serious games are expanding. Emerging technologies like augmented reality (AR) and artificial intelligence (AI) are opening new possibilities for immersive and personalized learning experiences. The ongoing research in the field continues to explore the effectiveness of serious games and how they can be integrated into traditional learning and training programs.

Serious game Resources
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Contributors: Prab R. Tumpati, MD