Big Bumpin'

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Big Bumpin

Big Bumpin is a video game developed by Blitz Games and published by Burger King. It was released in 2006 as part of a promotional campaign by Burger King, which also included two other games: PocketBike Racer and Sneak King. Big Bumpin is unique among the trio for its focus on multiplayer bumper car attractions, blending traditional amusement park entertainment with video game mechanics.

Gameplay[edit | edit source]

Big Bumpin features several bumper car arenas where players can compete against each other or against computer-controlled opponents. The game includes a variety of modes, such as Last Man Standing, where the goal is to be the last surviving player in the arena, and Hockey, where players must push a large puck into the opponent's goal. The gameplay emphasizes fun and accessibility, with simple controls that allow players to easily maneuver their bumper cars while using power-ups to gain an advantage over opponents.

Development and Release[edit | edit source]

Developed as part of a promotional campaign by Burger King, Big Bumpin was designed to appeal to a wide audience, including both casual gamers and fans of the fast-food chain. The game was available for purchase at Burger King restaurants for a limited time, alongside the purchase of a value meal. It was released for the Xbox and Xbox 360 consoles, featuring cross-platform compatibility, a rare feature for games of its time.

Reception[edit | edit source]

Big Bumpin received mixed reviews from critics. Some praised the game for its entertaining multiplayer gameplay and the novelty of its promotional tie-in with Burger King. Others criticized it for its simplicity and lack of depth compared to more traditional video games. Despite the mixed critical reception, Big Bumpin gained a cult following among gamers, particularly those intrigued by its unique origin and collectible nature as part of the Burger King promotional campaign.

Legacy[edit | edit source]

The release of Big Bumpin, along with PocketBike Racer and Sneak King, represents a unique moment in video game history where a fast-food chain directly engaged with the gaming industry to produce branded content. This approach to marketing and game development sparked discussions about the potential for cross-promotional content in video games and the role of non-traditional publishers in the gaming industry.

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Contributors: Prab R. Tumpati, MD