I Am Bread

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I Am Bread is a video game developed by Bossa Studios, known for creating games with unique and quirky gameplay mechanics. Released in 2015, I Am Bread challenges players to control a slice of bread on its epic journey to become toast. The game is available on multiple platforms, including PC, PlayStation 4, and iOS devices.

Gameplay[edit | edit source]

The gameplay of I Am Bread involves navigating a slice of bread through various environments, such as a kitchen and a living room, with the ultimate goal of becoming toasted. Players must maneuver the bread slice over and around obstacles, using the corners of the bread to grip surfaces and move. The game is known for its challenging physics-based controls and the humorous concept of embodying a piece of bread. Each level presents unique challenges and hazards, such as objects that can make the bread slice less edible or surfaces that can ruin its deliciousness.

Development[edit | edit source]

I Am Bread was developed by Bossa Studios, a British video game developer famous for their innovative and unconventional games. The concept of the game was inspired by the success of their previous title, Surgeon Simulator, which also featured challenging controls and humorous gameplay. The developers aimed to create a game that was both fun and frustrating, with a balance of physics-based puzzles and humor.

Reception[edit | edit source]

Upon release, I Am Bread received mixed reviews from critics and players. Many praised the game for its originality, humor, and challenging gameplay. However, some criticized it for its difficult controls and occasional technical issues. Despite the mixed reviews, I Am Bread has garnered a cult following among fans of indie games and those who appreciate its unique concept and execution.

Legacy[edit | edit source]

The unique premise and gameplay of I Am Bread have made it a notable title in the indie game community. It has inspired numerous memes and has been featured in various Let's Play videos and streams, contributing to its popularity and cult status. The game is often cited as an example of how video games can explore unconventional ideas and still provide engaging and entertaining experiences.

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Contributors: Prab R. Tumpati, MD