Kwik Snax

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Kwik Snax Coverart

Kwik Snax is an arcade-style video game developed by the British software company Codemasters. It was released in 1990 for several platforms, including the ZX Spectrum, Amstrad CPC, and Commodore 64. The game is a sequel to the popular title Dizzy – The Ultimate Cartoon Adventure, featuring the character Dizzy who is an anthropomorphic egg. Kwik Snax is part of the larger Dizzy series, which is known for its puzzle-solving elements, although Kwik Snax itself focuses more on arcade action.

Gameplay[edit | edit source]

In Kwik Snax, players control Dizzy through various mazes, collecting food items and avoiding enemies. The objective of each level is to collect all the food items to progress to the next stage. Players can push blocks to crush enemies or to clear paths. The game also features power-ups that can temporarily freeze enemies, making it easier for Dizzy to navigate through the maze.

The game is divided into several worlds, each consisting of a set of levels. As players progress, the difficulty increases, with enemies moving faster and the puzzles becoming more challenging. Kwik Snax also includes bonus levels where players can earn extra points by collecting special items.

Development and Release[edit | edit source]

Developed by the Oliver Twins, who were instrumental in the creation of the Dizzy series, Kwik Snax was designed to offer a more action-oriented gameplay compared to its predecessors. The game's development focused on maintaining the charm and appeal of the Dizzy character while introducing new gameplay mechanics to keep the series fresh and engaging.

Upon its release, Kwik Snax received positive reviews for its addictive gameplay, colorful graphics, and challenging puzzles. It was praised for its ability to blend action and puzzle-solving elements effectively.

Legacy[edit | edit source]

Kwik Snax is remembered fondly by fans of the Dizzy series and is considered one of the standout titles in the franchise. Its success contributed to the continued popularity of Dizzy games throughout the early 1990s. The game's blend of arcade action and puzzle-solving has influenced the development of similar hybrid genres in video gaming.

Despite its age, Kwik Snax continues to have a dedicated fan base, with players revisiting the game through emulators and retro gaming platforms. Its legacy is evident in the ongoing interest in the Dizzy series, with fans calling for new titles and remakes of classic entries.

See Also[edit | edit source]

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Contributors: Prab R. Tumpati, MD