SimHealth

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SimHealth, also known as The Health Game, is a simulation game developed by Maxis and released in 1994. The game focuses on the complex world of healthcare policy in the United States, allowing players to simulate and manage the operations of a healthcare system. It was developed in collaboration with the Markle Foundation, aiming to provide an educational tool that could help users understand the intricacies of healthcare policies and the challenges involved in managing healthcare systems.

Gameplay[edit | edit source]

In SimHealth, players take on the role of managing the healthcare system of a fictional country. The game offers a detailed simulation environment where players can experiment with various healthcare policies, including insurance models, funding levels, and service provisions. Players must balance the budget, respond to the needs of the population, and manage the quality of healthcare services provided. The game's interface provides a range of sliders and options that allow players to adjust policies and observe the outcomes of their decisions on the health of the population, the economy, and their popularity with the electorate.

The game is notable for its depth and complexity, simulating various aspects of healthcare systems such as public vs. private healthcare, preventive care, and the impact of lifestyle choices on health. Players must navigate through these complexities to achieve a balance between cost, quality, and access to healthcare services.

Development[edit | edit source]

SimHealth was developed during a time when healthcare reform was a significant topic of discussion in the United States, particularly during the early 1990s. The game was designed to be an educational tool, to foster a deeper understanding of healthcare policy among its players. The collaboration with the Markle Foundation, a philanthropic organization focused on technology and health, underscored the game's educational goals.

Despite its innovative approach to simulating healthcare systems, SimHealth did not achieve the commercial success of other Maxis titles like SimCity or The Sims. Its niche focus and the complexity of its subject matter made it less accessible to the broader gaming audience.

Reception[edit | edit source]

SimHealth received mixed reviews upon its release. Critics praised the game for its ambitious attempt to simulate the complex world of healthcare policy and for its educational value. However, some criticized it for its steep learning curve and the difficulty in engaging with its complex systems. The game has since been recognized for its unique place in the simulation genre, offering a deep dive into a topic not commonly explored in video games.

Legacy[edit | edit source]

While SimHealth may not have enjoyed the commercial success of other simulation games, its attempt to tackle the complex issue of healthcare policy has left a lasting impact on the genre. It stands as an example of how video games can be used as educational tools, providing insights into complex systems and encouraging players to think critically about real-world issues.

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Contributors: Prab R. Tumpati, MD